AMD FidelityFX Super Resolution vs. Nvidia DLSS | Gadgets Console

AMD introduced FidelityFX Super Resolution (FSR) throughout its Computex 2021 keynote, lastly providing a substitute for Nvidia’s widespread deep studying tremendous sampling (DLSS) method. FSR comes with 4 high quality modes and guarantees as much as two occasions the efficiency as native 4K in supported titles. However how does FSR stack as much as DLSS?

FSR isn’t fairly right here but, however AMD already teased what the function is able to. As demanding video games like Cyberpunk 2077 and Ghostrunner have proven, these upscaling methods are a significant a part of taking part in the newest AAA video games with ray tracing. DLSS has been the one possibility for the newest couple of years, however FSR may change that.



One of many largest variations between FSR and DLSS is compatibility. DLSS is an RTX function, so it’s solely out there on RTX 20- and 30-series graphics playing cards. The newest model, DLSS 2.0, works by coaching a neural community with ultra-high decision frames from a online game. Nvidia bundles the educated mannequin right into a graphics card driver, permitting video games to check the low-resolution inner render to the reference picture to supply the ultimate body.

In contrast to DLSS 1.0, builders can implement DLSS in their very own video games with out Nvidia’s oversight. Beforehand, Nvidia must prepare its personal mannequin on a game-by-game foundation.

FSR is completely different in that it doesn’t require a selected driver. In actual fact, FSR helps over 100 GPUs and CPUs at launch, together with Nvidia GPUs. Through the FSR announcement, AMD additionally mentioned that it could actually work on cellular GPUs and APUs, and a patent filed for FSR says that it may work on “a pc, a gaming machine, a handheld machine, a set-top field, a tv, a cell phone, or a pill pc.”

The “gaming machine” half is what issues. AMD’s RDNA 2 graphics structure is contained in the Xbox Sequence X and PlayStation 5, so we may see FSR compatibility on consoles sooner or later.

AMD powers two of the main consoles, however Nvidia powers the opposite one. Rumors recommend that Nintendo is engaged on a Change Professional mannequin that can use DLSS to upscale the standard 720p output to 4K when docked.

Each methods are pitched as a solution to push visible high quality additional — Nvidia even did a demo of Wolfenstein Youngblood working in 8K with the RTX 3090. Nonetheless, FSR additionally breathes life into outdated {hardware}. AMD confirmed how a price range card just like the GTX 1060 can obtain playable body charges within the newest AAA video games, which isn’t actually potential with DLSS.

DLSS requires the newest Nvidia {hardware} whereas FSR works throughout a number of gadgets and generations, so there’s a transparent winner right here. That mentioned, Nvidia not too long ago launched a DLSS plugin for Unreal Engine that “can construct the DLSS Plugin for platforms the place DLSS just isn’t supported.”

Sport assist

Nvidia helps DLSS in 49 video games on the time of publication, the vast majority of which assist DLSS 2.0. Some video games, resembling Battlefield V and Closing Fantasy XV, solely assist DLSS 1.0, which isn’t almost as highly effective as the present model. DLSS assist has been introduced for an additional 20 video games, together with Dauntless and No Man’s Sky.

FSR is model new, so we don’t know the complete listing of supported video games but. AMD mentioned that it’s already been carried out by over 10 sport studios and engines, and AMD confirmed off Godfall utilizing FSRFSR is a part of the FidelityFX suite, and over 40 video games assist at the very least one FidelityFX function. The listing of video games consists of Cyberpunk 2077, Resident Evil Village, and Monster Hunter: World, so we may see FSR assist for these titles sooner or later.

Moreover, gamers can request assist for his or her favourite video games utilizing AMD’s FSR wishlist.

Even with FSR promising broad assist, DLSS is in a commanding place in relation to sport assist. Nvidia has persistently added DLSS to the newest AAA releases, resembling Outriders and Name of Responsibility Black Ops: Chilly Battle, at or close to launch. AMD might promise vast adoption of FSR, however we’ll have to attend and see if builders undertake it as fervently as they’ve adopted DLSS.


FSR hasn’t launched but, so we don’t know the way it will carry out throughout titles as soon as it launches. To check DLSS and FSR as precisely as potential, we’re utilizing benchmarks from AMD and Nvidia.

AMD has solely proven off one sport with FSR up to now — Godfall. At native 4K with the Epic preset and ray tracing turned on, the sport hit 49 frames per second (fps) with an RX 6800 XT. Turning on FSR to the Extremely high quality mode introduced a 59% improve in efficiency, bringing the typical body price to 78 fps. With essentially the most intense Efficiency mode, the typical was introduced as much as 150 fps.

Assuming Godfall is the very best performing FSR title, which means the method is able to as much as a 206% improve in efficiency. Ignoring visible high quality —  we’ll get to that subsequent — that’s the tentative efficiency ceiling of FSR.

Godfall doesn’t assist DLSS, so direct comparisons are powerful. In Name of Responsibility Black Ops: Chilly Battle, Nvidia measured a 91% improve in Efficiency mode at 4K with ray tracing turned on utilizing an RTX 3080. In Cyberpunk 2077, Nvidia noticed a 234% improve at 4K with Extremely graphics and ray tracing turned on utilizing the 3080.

DLSS can ship a bigger improve in efficiency, at the very least based mostly off the information now we have now. Nonetheless, DLSS can go even additional. Some DLSS 2.0 video games assist an Extremely Efficiency mode that may ship a good greater improve in efficiency.

FSR places up a powerful battle, although. It’s near the efficiency of DLSS 2.0 at launch, and Nvidia is in its third 12 months of engaged on DLSS. Nvidia’s method has a slight edge proper now, however we have to see how FSR holds up in additional video games to attract any definitive conclusions.

Visible high quality

As soon as once more, FSR hasn’t launched but, so we don’t understand how the standard will maintain up as soon as it’s lastly right here. From the nonetheless photos AMD has proven off, FSR seems to be like it could actually maintain as much as DLSS. Nonetheless, these upscaling methods present their weaknesses whereas truly seeing a sport in movement, not from a nonetheless body.

DLSS wins this class by default, however we will take a look at what FSR has to measure as much as. Nvidia ceaselessly releases movies exhibiting off how DLSS seems to be in supported video games, and the outcomes are nice. In the whole lot from Management to Ship Us The Moon, DLSS 2.0 holds up. Not one of the video games that we’ve seen produce the notorious smearing that’s typical of algorithmic upscaling, resulting in a pure trying picture that stays sharp throughout movement.

Though DLSS 1.0 was a disappointment, Nvidia has continued to enhance the function. Now, it’s vital setting for enjoying demanding video games like Cyberpunk 2077 with the entire visible bells and whistles. FSR seems to be spectacular, however we have to see how picture high quality holds up throughout video games to make any judgement on it.

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